Unveiling the Essence of Objects in Object-Oriented Programming (OOP)
1. Understanding Objects in OOP
In the realm of OOP, an object is a self-contained unit that combines data and methods that operate on the data. Think of an object as a miniature, self-sufficient entity that mirrors a tangible or conceptual item from the real world. For example, if we're developing software for a zoo, we might have objects representing animals, enclosures, and zookeepers.
2. Characteristics of Objects
a. State:
Objects have state, representing the properties or attributes that define them. For a "Car" object, the state may include attributes like color, model, and speed. These attributes encapsulate the current condition or configuration of the object.
b. Behavior:
Objects exhibit behavior through methods, which are functions or procedures that define what the object can do. A "Car" object, for instance, might have methods like "startEngine()" and "accelerate()". Behavior defines the actions an object can perform.
c. Identity:
Each object has a unique identity that distinguishes it from other objects. This identity is typically represented by a unique identifier, often an address in memory. Even if two objects have the same state and behavior, they are distinct entities with different identities.
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